You’re rewarded for looking around, too, since an infinite horde of collectible resources, items, and chests are littered everywhere, with some chests asking that you look around further for nearby symbols to break before you can open them. If you stop admiring your character, it’s hard not to look around and appreciate the fantastical forests, ornate temples, and colorful landscapes in Godfall as well. Orin’s magical Valorplate armors (which affect whether Orin presents as feminine or masculine) are full of shiny overlapping plates, sharp angles, and bright linings meant to catch your eye. That high-concept premise lets Counterplay Games go wild on the art direction, leading to a game that loves to show off how good its tech is. Orin quickly picks themselves back up with the help of a sentient library called the Seventh Sanctum, hellbent on taking revenge on Macros and stopping him from performing the Rites of Ascension that would elevate him to godhood. After helping rid the world of gods called Archons who perpetuated endless wars to settle their petty conflicts, your player character, Orin, is betrayed by their brother, Macros, who plunges Orin into the ocean and leaves them for dead. Godfall’s setup is as grandiose as you can get, with nods to religious creation stories like Paradise Lost. ![]() But they clash much more often, leading to a cluttered mess that strains under the pressure to turn all its disparate ambitions into something greater. I can see all the things Godfall wants to do, and at times, these desires complement each other. It also wants you to play it for dozens of hours looking for the perfect piece of loot. It also wants to be a tight, melee-combat action game, a reprieve from the endless tedium of open-world fetch quests. ![]() ![]() Although it’s developed by the relatively small studio at Counterplay Games, it wants to entice you with the kind of visual spectacle big-budget video games excel at delivering.
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